![]() ![]() This study addresses this research gap by exploring how experiences differ in a game when players have different gameplay history in the same game universe. Some studies in game research have adopted a longitudinal study design [i.e., 1, 44 or explored long-term engagement in long games where a single gameplay session lasts for more than one hour [i.e., 24 however, we were unable to identify any studies concerned with the influence of long-term engagement and sustained interaction with a specific game universe on experience with new versions of the game. ![]() Whilst retrogaming or classical gaming involves engaging with old games through collection of old gaming devices, or playing old games ported to new platforms, this study differs from retrogaming in that we seek to understand how previous experience with a game shapes the gaming experience with a new version of a game within the same game universe. have studied the effects of retrogaming on psychological well-being and found for example that it is positively connected with feelings of social connectedness and competence. Like with film, literature and music, games are embedded in our culture, and are also related to our emotional and cognitive development, and interaction with and memories of these form part of our development as humans. When players engage with games of the past it is often labelled retrogaming or classic gaming. In addition to understanding how to design engaging and enjoyable gaming experiences, our research has implications for how media-specific experiences are related to personal transformation and development over time, and additionally touches on the subject of nostalgia in games. Evaluation techniques vary from the direct measurement of biometric data to capture players’ emotional responses to the construction of subjective data through interviews and focus groups or the use of standardized questionnaires. It is essential to understand experience with games in order to create good games and building this understanding is a necessary part of the game design process. Game experience is described by experience qualities, such as flow, engagement, presence, immersion, and fun. Game user research is focused on measuring, analyzing and understanding players’ experience and preferences, and evaluation of game experience involves the adaption of traditional HCI evaluation techniques and shifting the focus from productivity to enjoyment and entertainment. The fields of HCI and game research have also influenced each other over the last decade. Game user experience is a topic of major interest in human–computer Interaction (HCI), especially in the context of user experience research, and contributes to general HCI research with topics such as how to sustain motivation, support behaviour change and opportunities to explore new interaction techniques.
0 Comments
Leave a Reply. |